1/2/2026AI Engineering

Reinforcement Learning Breakthrough: Training a 184KB Policy for Unitree's G1 Humanoid Arm

Reinforcement Learning Breakthrough: Training a 184KB Policy for Unitree's G1 Humanoid Arm

A minimalist reinforcement learning approach yields precise robotic arm control using just 24 input parameters and a tiny 2×64 neural network model.

The robotics community has long struggled with the challenge of precise robotic arm control. While recent security findings have highlighted vulnerabilities in the Unitree G1 platform, this technical deep-dive focuses on a different aspect: achieving reliable arm movement through reinforcement learning.

The Architecture

The implementation uses a surprisingly compact neural network architecture – just two layers of 64 neurons each, resulting in a mere 184KB model file. This minimal footprint stands in stark contrast to conventional wisdom about larger models performing better.

Input Parameters

    • 7 joint angles
    • 7 joint velocities
    • XYZ position of hand
    • XYZ goal position
    • XYZ delta vector to target
    • Episode step fraction

Training Framework

The system uses PPO (Proximal Policy Optimization) via Stable Baselines 3, chosen for its reliability in robotics applications. The environment follows OpenAI Gym conventions, providing a clean interface for action/observation cycles.

Component Details
Observation Space 24 parameters
Action Space 7D vector (joint commands)
Training Time ~24 hours

Critical Safety Considerations

The implementation addresses several safety concerns that plague robotic arm control. Standard safety protocols often fall short, particularly when dealing with high-torque actuators.

Termination Conditions

    • Goal reached (within 2cm)
    • Self-collision detected
    • Joint limits exceeded
    • Timeout (dynamic based on target distance)

Technical Challenges

The most significant hurdles involve managing joint limitations and preventing motor overload states. The system implements dynamic timeout calculations based on target distance, an approach that emerged from practical testing rather than theoretical design.

Future Optimizations

    • Shoulder pitch constraints to prevent body contact
    • Refined joint rotation limits (~200 degrees optimal)
    • Enhanced multiprocessing for faster training
    • Improved collision detection systems

The complete implementation is available on GitHub under the “RL shenanigans” directory, though proper configuration requires careful attention to dependency management and SDK modifications.